[-]
Shout Box
Shout: -
User Panel
Loading...
Smilies
MyCode
Colors
For "Technical Support" on making themes, tutorials etc then please make a forum post about it and not the shoutbox. Also check the HELP ME!! forum first.
Your shoutbox post will be deleted if we determine that it should have been posted in the forums instead.
View Full Shout Box

Post Reply 
Making / Customizing Advanced Themes
Author Message
jordanthenerd Offline
Junior Member
**

Posts: 3
Joined: Sep 2010
Post: #1
Making / Customizing Advanced Themes
Hi,

I am trying to learn about how to make a skin for FreeStyle. I've got the SDK and I understand the basics of making a thtme (thanks to the great tutorial on this site), but I have a few questions that I hope someone can help answer for me.

Sorry if this does not make any sense, but what is it in say, the main menu, that causes a button / element to link to the menu that it should link to. I can see from another theme, that you have attributes such as PressKey and PressPath, however on the default skin's main menu I don't see where you can change any of these things.
I also see the MenuSetting.xml in the Settings folder, does this do anything (such as linking the TAB ID to a function if there is PressKey or PressPath as above)?
Also, when using animations and having named keyframes for the different points in the animation, what defines the points (like for example, in the default themes TeamFSD.xur, the points are things like 2To3, but where do these numbers get assigned), or are the named keyframes only to make it easier to look at, and are animations just done in order?
Another thing is the attributes you get for each element depends to changed based on there type, how would you make new objects and what do the different types of things mean (XuiScene, XuiControl, XuiElement, etc).

As you can see, I'm quite confused and I hope you can answer my questions I'm sure I'll eventually be able to put together a nice skin for myself and maybe post something here.
I'm new to FreeStyle and FreeStyle skinning, but I have previously made 2 NXE themes, but I can see that the real fun is in these!
12-04-2011 11:54 AM
Send this user a private message Find all posts by this user Quote this message in a reply
Deak Phreak Offline
Super Spiffy Admin
*******

Deak Phreak

Posts: 831
Joined: Nov 2009
Post: #2
RE: Making / Customizing Advanced Themes
It takes a lot of trial and error to figure out what things are. It has been WAY too long so I am not sure on a lot of those, but for the 2to3 labels and 2to3end etc are set to easily see where the animation goes. 2to3 would be green and set as play, then goes to the stop frame labeled 2to3stop and that should show red. The red and green are the easiest way to see where frames play and when they stop and wait for input.

On the left menu there is some graphics that you can select to create new elements on your scene such as images, sound, a new scene etc. As far as I can tell, adding a scene is basically a grouping of different objects. When you select say an image, you then drag it across your scene to create that object then in the right panel, you can choose the image path and other attributes for it.

That is all I remember off-hand

12-04-2011 02:10 PM
Send this user a private message Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply